This is related to my last post. I\'d like to know the polyphony most of us are getting.
If you\'re getting at least 90% of the polyphony you\'re supposed to be able to get, reply to this message with a YES. If not, reply NO, and include the number of voices you ARE getting.
For 48 voices, 90% rounds off to 43.
For 64 voices, 90% rounds off to 58.
If you\'re not sure please don\'t answer until you run a test. This is most easily done with your sequencer.
as there is no polyphony indicator, I wonder how you find this out.
I am running a setup with GS1.6, Celeron 400 on ASUS P2B, Soundblaster AWE64 Gold, 256MB Ram, a maxtor UDMA 7200rpm HDD.
I can tell you all that heavy polyphony problems will NEVER be solved by changing or defragmenting disks or similar \"good tips\". If you have polyphony problems, there is a general problem with your system- or soundcard setup or -driver.
GS1.5 had heavy polyphony problems when you combined Mono with Stereo voices. This is gone since 1.6.
I recently ran GS with an old slow 1.7GB Seagate HDD with 128kb. Ok, there were some pops, but all in all it worked not too bad.
By the way - when counting polyphony consider :
1. Your Stereo voices
2. The release, that usually falls into the next attack.
I am getting 64 voices, if I run a test. In practise, I\'m lucky if I get 16 voices. The voice allocation of GS is sooooo badddddd!!! GS does play 64 voices, but the release of a previouse voice seems to be more important than the sustain of another. I never heard a sampler with such a nonmusical voice allocation. Let\'s hope they changed this in the Gigastudio, otherwise instead of 160 voices we must read 32 voices.
So my answer is -- NO --