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Topic: Distinguishing Divisi Produced by AI and VSL Chamber Strings

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  1. #1
    Senior Member
    Join Date
    Jun 2002
    Location
    New York City
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    312

    Distinguishing Divisi Produced by AI and VSL Chamber Strings

    Focusing solely on divisi string playing (as opposed to other features that set AI and VSL apart) won't use of VSL's chamber strings produce a similar result to AI in the sense of avoiding string buildup that can sound "synthy"? Obviously you are limited to X players per note with VSL, but... Am I missing something?

  2. #2

    Re: Distinguishing Divisi Produced by AI and VSL Chamber Strings

    The big difference difference between AI and VSL Chamber Strings would be that AI samples by chair (2 players). When you play one note all of the chairs play the same note, when you play two half play one and half play the other, if you play 3 then it splits into thirds and so on. But if you're just doing normal divisi then just using a string section with a smaller size would prevent the build up. Certainly a lot cheaper than AI would be, that's for sure.
    Tim

  3. #3

    Re: Distinguishing Divisi Produced by AI and VSL Chamber Strings

    It would be possible to extend J's Ensemble Maker Kontakt script to do automatic divisi like that of AI, although the number of voices wouldn't be as flexible and one wouldn't have any mic bleed modelling.

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