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Topic: Andy Brick featured in "Orchestra Performances of Video-Game Scores" (symphony.org)

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  1. #1
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    Thumbs up Andy Brick featured in "Orchestra Performances of Video-Game Scores" (symphony.org)

    Symphony.org, the website for the American Symphony Orchestra League, recently did an article about Orchestra performances of video-game scores.

    Here is a link to the full article: http://www.symphony.org/news/room/06...icles/game.pdf

    "Orchestra performances of video-game scores have attracted huge audiences of young adults" begins the article.

    "According to Andy Brick, how videogame music is translated into concert format can mean the difference between a runaway hit and a flop. “Understanding the process of bringing a piece of game music to the concert hall is one of the most critical elements of a successful concert,” he says. In 2003, he conducted the Czech National Symphony in what was billed as “the first ever all-game music orchestral concert” in Leipzig, Germany as part of the annual GC Game Developers Conference. The response was so overwhelming that Brick has repeated the event every year since."

    "This year, Brick joins the new venture “PLAY! A Video Game Symphony,” an orchestral tour of videogame scores that attempts to focus solely on the music..."

    Andy gives some insights into composing game music: "I will often look at a specific situation in a game, figure out how many possible resolutions there might be, and make a harmonic map that will allow me to smoothly transition into each scenario. The center point of that map is the cadence.” He adds: “Imagine writing a theme and variations and allowing the listener to decide the order in which the variations will be presented and you begin to understand this somewhat daunting process. To a certain extent, you are writing music with a form that will be decided in the future by some other person.”

    Andy also says: “We have an extraordinary opportunity before us to capture the spirit of an audience that could become our next-generation concertgoers. This may be an opportunity that we have not seen in quite a long time.”

    Andy Brick is quoted throughout the article along with a pciture showing him conducting the Filmharmonic of Prague at the GC Game Developers Conference in Leipzig.

    The article also discussed Tommy Tallarico and Jack Wall's “Video Games Live,” multimedia “concert event” that had its debut at the Hollywood Bowl last summer with the Los Angeles Philharmonic.

    Andy's website is at: www.andybrick.com. Andy is also an Orchestration Professor for the online Principles of Orchestration here on the fourm.

    Congratulation Andy for being recognized by the American Symphony Orchestra League.

    Gary Garritan

  2. #2

    Re: Andy Brick featured in "Orchestra Performances of Video-Game Scores" (symphony.or

    Thanks for sharing, Gary. Cool to see the coverage of these events grow. I take issue with one of Andy's points, however:

    "...according to Andy Brick, how videogame music is translated into concert format can mean the difference between a runaway hit and a flop. “Understanding the process of bringing a piece of game music to the concert hall is one of the most critical elements of a successful concert,”...

    This sounds to me like he's making a jab at some of the other concert series (such as Video Games Live)...but maybe I'm reading into it too much. From an audience perspective (I saw the VGL show here in Seattle), the difference between a 'flop' and a 'runaway hit' isn't in the translation of the music at all. It is all about marketing and audience acceptance (of video games and game music as its own medium). If the people in a particular geographical area aren't into games, or aren't interested in game music, the quality of the concert and arrangement will not make a bit of difference...

  3. #3
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    Re: Andy Brick featured in "Orchestra Performances of Video-Game Scores" (symphony.or

    Hi Symbiotic,

    I don't think Andy was taking a jab. It's not his style and what he states rings true.

    The format of the concert is very important to a young concert-going crowd. If the program consists of music that the potential audience is not aware of, it will be a flop no matter how much marketing is done. The game audience is quite large everywhere and reports show it is much larger than Hollywood. If the programming reflects music from people's favorite video games, more people would be likely to attend.

    In the end how the music was translated may also be a factor in reviews, word of mouth and audience reaction.

    I hope more of these concerts take place and am glad Andy is doing much to promote game audio. There's some incredible game music and it's the music that is bringing the orchestra to a whole new audience.

    Gary Garritan

    Quote Originally Posted by Symbiotic
    Thanks for sharing, Gary. Cool to see the coverage of these events grow. I take issue with one of Andy's points, however:

    "...according to Andy Brick, how videogame music is translated into concert format can mean the difference between a runaway hit and a flop. “Understanding the process of bringing a piece of game music to the concert hall is one of the most critical elements of a successful concert,”...

    This sounds to me like he's making a jab at some of the other concert series (such as Video Games Live)...but maybe I'm reading into it too much. From an audience perspective (I saw the VGL show here in Seattle), the difference between a 'flop' and a 'runaway hit' isn't in the translation of the music at all. It is all about marketing and audience acceptance (of video games and game music as its own medium). If the people in a particular geographical area aren't into games, or aren't interested in game music, the quality of the concert and arrangement will not make a bit of difference...

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