• Register
  • Help
Results 1 to 4 of 4

Topic: Factors to consider when preparing budget?

Share/Bookmark
  1. #1

    Factors to consider when preparing budget?

    I have recently been hired as a composer for a mid scale video game for the PC. I was wondering what factors most people take into consideration when preparing a projected budget.

    I know thus far that:

    * Around 40 minutes of music is needed
    * It is a PC release
    * Commercially released, backed by a large investing firm


    How much does one really charge a minute. I have worked on tons of smaller independant projects, but this will be my first commercial PC game. Any advice from the vets?

    Thanks,
    Sean

  2. #2

    Re: Factors to consider when preparing budget?

    Sean - Have you read Aaron's book, Complete Guide to Game Audio? I realize that some of the numbers need to be adjusted for inflation and all that, but he gives a great breakdown of how much to charge for certain aspects of development, where to hedge and plan for additional expenses, etc.

    Grab a copy from the library or bookstore and just read that chapter - I'm sure it will give you a pretty solid idea. I'm sure the others in this forum have some more current numbers as well...

  3. #3

    Re: Factors to consider when preparing budget?

    Here are some things you may want to consider as well which can affect your costing.

    • Bonuses on units sold
    • Possible releases on other platforms
    • Is the music linear or adaptive
    • Time period - is it reasonable time for composition, or rushed job
    • Do you require session musicians or specialists?
    • Mastering costs (are you going to get the music mastered)
    • How much in demand are you?


    You could always ask the developer what their budget is for music and see if it fits within your estimates.. or if it's less you may be able to negotiate them to increase it.

    A ball park figure of an experieneced game composer charging $1k US / minute for simple non-adaptive music.
    Composer / Sound Designer / Audio Engineer
    GroovyAudio

  4. #4

    Re: Factors to consider when preparing budget?

    Quote Originally Posted by groovyone
    Here are some things you may want to consider as well which can affect your costing.


    • Bonuses on units sold
    • Possible releases on other platforms
    • Is the music linear or adaptive
    • Time period - is it reasonable time for composition, or rushed job
    • Do you require session musicians or specialists?
    • Mastering costs (are you going to get the music mastered)
    • How much in demand are you?

    You could always ask the developer what their budget is for music and see if it fits within your estimates.. or if it's less you may be able to negotiate them to increase it.

    A ball park figure of an experieneced game composer charging $1k US / minute for simple non-adaptive music.

    how much per minute?

Go Back to forum

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •