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Topic: sound effects

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  1. #1

    sound effects

    Hey everyone -- another day, another question -- what's a good starting point for getting into sound effects? Do I start with a foundation of a few libraries and add to it with my own fx, or just start by recording all of my own stuff? ...and what fx gear does everyone like to use?

    Thank you,
    Paul
    www.pauldavidbergel.com

  2. #2

    Re: sound effects

    I think it's more a matter of what you need at a certain time.
    If you have to do, for instance, a game with a lot of airplanes, helicopters and big explosions - you might consider combining an existing library as base-material and customize those sounds to your specific needs.

    There is always the problem of money/time vs artistic 'fulfillment' - i like to do as much as possible w. my own recordings, but sometimes it's just wise to start out with a library sound.

    I mainly use a portable dat right now, but i'm considering buying a marants pmd660, no moving parts (and the dat is not mine, i have to lend it). And i'm still in doubt whether i should buy a rode stereo mic w. battery or phantom or two single rode microphones with battery...

  3. #3

    Re: sound effects

    You definitely want some libraries as source material. As Haarbol pointed out, you need certain audio that you can't foley, but I think the fundamentals of sound design require as creative a production environment as possible. Sound Forge and Waves plugins are pretty essential. With those tools alone you could make high quality game audio, it's just knowing what to do with the tools that's the tricky part and that requires a lot of playing with the tools.
    Michael Peter

    If music be the food of love...
    play on

    William Shakespeare

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  4. #4
    Power Profile User lukpcn's Avatar
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    Cool Re: sound effects

    Really good aircraft sound can be achieved by using dryer and a vacuum cleaner... i did it this way

    just an idea...

  5. #5

    Re: sound effects

    Quote Originally Posted by lukpcn
    Really good aircraft sound can be achieved by using dryer and a vacuum cleaner... i did it this way

    just an idea...

    Lol, that actually sounds plausible :-) Thanx for the tip!

  6. #6

    Re: sound effects

    That's actually a really great idea! Thanks. I just started field recording but the local airport is like Fort Knox and I wasn't sure how I was going to pull that off This will definitely come in handy.

  7. #7

    Re: sound effects

    You know what would make for a really great book? a collection of these tips! I wonder if anything like that exists?

    Paul Bergel
    www.pauldavidbergel.com

  8. #8

    Re: sound effects

    You can find some of those tips and some other interesting stuff here
    http://filmsound.studienet.org/

  9. #9

    Re: sound effects

    Quote Originally Posted by guybrush threepwood
    You can find some of those tips and some other interesting stuff here
    http://filmsound.studienet.org/
    wow -- that is by far the most helpful site I've ever gone to.

    Thank you!
    Paul Bergel
    www.pauldavidbergel.com

  10. #10

    Re: sound effects

    Quote Originally Posted by guybrush threepwood
    You can find some of those tips and some other interesting stuff here
    http://filmsound.studienet.org/
    You'd better surf to http://www.filmsound.org, the site you mentioned will not be updated anymore.

    Greetz,
    Haarbol.

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