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View Full Version : Emulate the Vienna instruments speed funktion, with a k2 script?



Pzy-Clone
09-30-2006, 11:12 AM
Is that possible?
To write a script that changes the articulations, or groups within an instrument, or midichannel, based on the speed of the incoming notes?

Just like Vienna instruments does?
That would be realy useful, if one could implement that in a standard K2 instrument.

kotori
09-30-2006, 11:22 AM
Is that possible?
To write a script that changes the articulations, or groups within an instrument, or midichannel, based on the speed of the incoming notes?

Just like Vienna instruments does?
That would be realy useful, if one could implement that in a standard K2 instrument.
Sure, please have a look at my Matrix Alternation script (http://nilsliberg.se/ksp/scripts/scripts.html#matrix_alternation):
http://nilsliberg.se/ksp/scripts/matrixalternation_screenshot2.png (http://nilsliberg.se/ksp/scripts/scripts.html#matrix_alternation)

However, you may get more satisfactory results by using controllers to determine the articulation. Computer programs cannot look into the future so they will not know when you're about to slow down. In case you use keyswitches to change between alternations please also see my Speed Control script (http://nilsliberg.se/ksp/scripts/scripts.html#speedcontrol).

18rabbit
09-30-2006, 11:28 AM
It's probably a mis-read of what you're wanting here... but I happened to be looking for something else on Nils's K2 page and saw this.

[/URL]"Speed control - automatic articulation switching based on speed" [URL="http://nilsliberg.se/ksp/scripts/scripts.html#partmaker"]Nils Liberg's Kontakt scripts (http://www.northernsounds.com/forum/)

Hope it helps.

Pzy-Clone
09-30-2006, 03:40 PM
hey thanx, thats realy cool!
Well, the best results i presume will come manually, but its a great thing for improvisation and quick ideas. Thanx alot!

Justus
09-30-2006, 06:12 PM
the best results i presume will come manually, but its a great thing for improvisation and quick ideas.

It really works very well and you can insert your own keyswitches afterwards (or even while playing).
This script saved my day :D