View Full Version : Casino Sound Effects??

Rich D
04-20-2005, 10:08 AM
Hey Guys,

I'm doing sound design for a casino game and desperately need to find some casino sounds (slot machines mainly). I can handle the general ambience and such, but would love to have some authentic sounding slots... any ideas on libraries?


04-20-2005, 08:27 PM
Hey Rich -

Would you believe me if I told you there aren't any libraries worth it for casino games? There are a couple VERY old slot pulls and spins on the Sound Ideas 6000 and Sounddogs.com has a few but I haven't found any to work for anything I've done (and at last count, I think I've done 85 casino games, most recently class II and class III stuff).

It will depend a lot on the theme of the game, of course, but I typically write my own spins and musical sound effects, sequencing them off a sound module and editing appropriately. I'll add elements from various sound libraries or make my own to add some character and uniqueness. Whoosh, power or zap themed libraries make a good start for those.

For ideas, I'll visit my local casinos, listen to competitors machines and depending on what the client wants, I'll do something similar or something completely different to attract players.

Much luck to you. Let me know what you find.


Rich D
04-20-2005, 08:33 PM
Thanks for the tip Aaron.... lol.. I was hoping I wouldnt have to come up with my own slot jungles, but it looks like I'll have to now... good way to put that new soft synth of mine to work anyway. The sounds dont have to be too intricate as the game is going to be for the nintendo DS and my budget for sound is EXTREMELY low since the developer is using the smaller cartridge. Any advice you can give about composing slot jingles would be much appreciated.


04-20-2005, 08:59 PM
As Aaron said, modern slot machines sound very different than the old Vegas slots. Many of the games are themed and have appropriate sounds and music to support the theme. Reel spins are often musical tunes. Most of the other sounds are really short hits, bleeps, crunches, or whatever.

BTW, my clients usually say, we want "the sound of people winning" :) So there is your creative direction.

04-21-2005, 01:05 AM
As for slot music - the spin is the most critical. It's always the most challenging part of any game - making a fitting spin sound that won't drive the player insane. I typically try for more 'random' sounding spins - or do one long one and have the programmer start it at different index points on the sound file. Or, like I did in my last project, it was a 5 second spin with a slight melody - nothing too intense. (We didn't realize how well it worked until the client asked for something more old school and the game ended up feeling totally wrong.)

For wins, bonus levels, etc - I try to stay with whatever 'theme' I'm working within. For specific themed games, it's fairly easy. For generic games, I'll still use an instrument/sound palette and keep to only those for the game. But, whatever I'm using, I always make it upbeat and positive. What Chris' client said about 'the sound of people winning' is similar to the philosophy of my client - "we want someone who's not playing our game to be attracted by the sounds of someone else winning!"

Another thought to remain authentic - all games in a casino are tuned to 'c - major' - so there is a subconscious harmony within the room and not a horrid white noise. Not sure that would be too important for the DS - but something to think about.

Hope that helps.


Eric Doggett
04-21-2005, 04:06 PM
(cue Aaron wondering how a slot game got past his incredible slot-market-domination.)

04-22-2005, 01:03 PM
Don't make me come over there, Eric!!!!