View Full Version : Update--releases work very well on tremolos, too

Bruce A. Richardson
08-04-2002, 09:46 PM
Hi Maestros,

This may be perfectly obvious, or maybe not...but those release samples included in the Long Bows updates are absolutely great for use with the tremolos as well.

Without getting into an overall tutorial on the process, just do the same copy/paste operation that you did for the updates.

Note that you get two additional folders in the bottom left hand explorer pane, full of release samples. You\'ll be dragging those onto the new release dimension later.

Next, ADD a release layer dimension (it will initially fill with each region\'s key-down sample). If you don\'t know how to add a dimension, check out the new Editor Help File that Kevin Phelan wrote. I\'m not going to get into it here...

HINT: Don\'t load and play at this stage, because if you do, and subsequently continue, GS Edit WILL CRASH!! (Nice...NOT!!) images/icons/rolleyes.gif

Making sure you\'ve first highlighted the right hand \"square\" in your release dimension, go to your release folders in the bottom left explorer pane, and drag the appropriate samples onto the velocity layers for each region.

This isn\'t a full tutorial by any means, but between Kevin\'s new help file and looking at how the long-bow release samples are mapped, you\'ll figure it out. Remember, if you don\'t save, you won\'t hose your original files, so be fearless!!

Once you\'re done, you\'ll probably want to reduce the output of ALL the release dimension samples by maybe 3-4 dB for starters, and tweak individual notes to taste. You\'ll also want to adjust the release trigger decay to full \"slow\" position.

This little exercise is definitely worth doing...you\'ll find that your tremolos move from note to note more gracefully, and that releasing a tremolo won\'t result in that telltale cutoff ramp. Also, you\'ll find you can achieve some great moving duplet/triplet effects going from note to note that are not possible without the releases, giving you yet another bag of tricks to explore with the tremolos.

By the way, no need to stop with the tremolos. Many of the short bow articulations benefit mightily from the release triggers as well. Be sure to adjust the release trigger decay to \"faster\" settings on short articulations, so that you don\'t get the phenomenon of the release trigger sounding after the primary note has ended.

Happy tweaking!! And, much thanks to Gary and all of the hard working users and developers who conspired to make such a nice upgrade. Do a few of these \"release adds\" and you\'ll get a good idea of just how much hard work went into the update.

Best regards,

Tom Hopkins
08-06-2002, 06:04 AM
Thanks Bruce for posting this. This is exactly the kind of hands-on use of the raw materials present in GOS that we would like to encourage. The user needn’t be limited to the programming done by us (look at KingIdiot). Everything from the GigaStudio instrument programming on down to the wave files in the library are accessible so users can modify anything in the library to suit their needs. The possibilities are endless. Eventually, many features like the one explained in Bruce’s post will be included in an update, but why wait? The resourceful user can have such things now by investing a little time and effort. If you ever say to yourself, “I wish GOS did (fill in the blank),” stop and give it a some thought. Everything you need to create your dream feature may already be there. It will take familiarity with the Instrument Editor and probably some clever use of the tools you have available, but the effort may pay big dividends.

I’ve never owned a library that I didn’t re-program – sometimes from the ground up (like AO) and sometimes just some helpful modifications (like Dan Dean’s solo strings). You can do similar things with any library you own, including GOS.

Bruce A. Richardson
08-06-2002, 08:46 AM
Right on, Tom.

Especially now that an actual help file exists for the editor. I\'ll be the first to admit that the GigaStudio editor has a suck-factor of 11, that its UI is horrible and that it\'s slow, tedious to use, geeky, and crashes like a pig--but face it, Halion and Kontakt have killer editors and they\'re still not 1/10th the sampler!! Win a few, lose a few.

Another hint:

If you ever find yourself wishing for release samples on a given library, you can generally export staccato or other waveforms, and CUT THEM OUT YOURSELF!! Release samples are extremely forgiving, and you\'d be surprised how even a radically different articulation\'s release will blend with a given instrument once you get the levels tamed. I have seen very few instruments that don\'t improve 100% when you add releases to them, and they\'re among the easiest programming tricks to pull off.

King Idiot has mentioned this several times, but there is really NO editor like Vegas for altering samples. Particularly when it comes to cutting and blending releases, etc., the toolset is ideal for that type of work.

Another release trick...you can also use a nice outboard reverb to build yourself some \"fake\" release samples by simply playing the library chromatically and recording the tails onto a track. Then, cut up the track, starting each \"cut\" at the end of the played note and catching just the last few samples plus the reverb tail. Paste these into your files and map them as release samples, and you\'ll have your own custom ambient instruments (and you\'ll free up your reverb to use on something else).

Kudos to Gary and team for \"opening\" GOS to this kind of development. In this time, where people are actually beginning to use or plan copy protection, it\'s nice to know there are developers mature enough not to play games with our livelihoods.

09-28-2003, 07:38 PM
If you don\'t know how to add a dimension, check out the new Editor Help File that Kevin Phelan wrote. I\'m not going to get into it here...<font size=\"2\" face=\"Verdana, Arial\">Does anyone know where I can find this help file?